Fortunately (or not given your perspective) the need to replay levels enables you to collect any items that the controls prevent you from getting first time. Vehicle levels are also present, but do have issues with twitchy over-responsive controls. The fanservice is strong here, as evidenced by a trophy called ‘Just Keep Swimming’ for finishing an underwater race as Dory. These are hugely welcome and help to provide some variety from The Incredibles’ roster of little known versions of DC and Marvel superheroes. The rewards for these family builds are guest characters from other Pixar titles, such as Finding Nemo or Toy Story. I can see what they’re attempting to do for co-op players, but it would surely have been better to use QTEs. Unless you have 4 players, you must switch between the characters to ensure that all bars are filled. These involve collecting the requisite number of Incrediblocks and then activating a build location before a button mashing sequence comes up that requires all characters to fill a bar at once. The introduction of multibuild puzzles is also a great addition, breaking down build and reusing the blocks to solve different parts of a puzzle, though these are joined by the less successful family build mini-games. Progressing through the levels is still great fun, with some interesting new powers and combinations to experiment with. This main hub is somewhat bare and feels like a step down from some earlier games, especially when it’s combined with the removal of many environmental puzzles and collectable bricks being left just sitting around on buildings or underwater. This makes the obligatory search a little too simplistic, but should mean that younger children are less likely to get stuck. The game also seems more concerned with pushing you through the levels, with you actively having to leave missions to explore the hub world.
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